FOSMIS mobile app is the mobile version for the management information system of the faculty of science, University of Ruhuna

FOSMIS App Design

Case study

Currently, University of Ruhuna, Faculty of Science Management Information System (FOSMIS) operates through a web-based platform that provides students with access to essential academic services such as course registration, timetables, grades, announcements, and more. However, students often face usability challenges when accessing the system via mobile devices. The interface is not optimized for small screens, navigation feels clunky, and important features are often difficult to interact with on the go.

Recognizing these issues, I decided to design a dedicated mobile application that reimagines the existing FOSMIS experience with a student-first, mobile-first approach. This project aims to simplify access to academic tools, improve overall usability, and create an smooth experience that aligns with the daily digital habits of university students.


Current Design

Problem Statement

University students frequently access academic services on mobile, but the current MIS web system lacks mobile responsiveness, resulting in poor usability, navigation issues, and wasted time when completing basic tasks.

Objective

To design a user-friendly, mobile-first application that simplifies student interactions with the FOSMIS, ensuring quick access to essential academic features with a smooth and intuitive experience.

Target Users

University students (undergraduates & postgraduates) in the Faculty of Science

Research

By doing interviews and surveys with students and staff members, I was able to find out key problems they're facing with the current system.

  • Limited Accessibility

  • Inconvenient Updates and Notifications

  • Difficulty in Course Management

  • Communication Challenges

  • Reduced Engagement and Interactivity

Design Goals

  • Simplify core flows

  • Introduce a home dashboard with shortcuts to most-used features

  • Ensure accessibility, readability, and responsiveness on all screen sizes

  • Use simple typography and minimal UI to reduce learning curve

Key Features

  • Dashboard

  • Registration

  • Timetable

  • Notifications

  • Messages

Design Choices

  • Color Palette – Calm flat colors to maintain focus and red color to brand identity

  • Typography – Clear, legible fonts with emphasis on hierarchy

  • Navigation – Tab-based bottom navigation for quick switching between core features

  • Accessibility – High contrast, scalable fonts

UI Designs

Login Screen

Home Screen

Search Screen

Notifications Screen

Messages Screen

Next Steps

Integrate with university backend APIs

Pilot release with limited student group

Collect usage analytics for further refinement

Tools Used

Figma

Notion

Google Forms

Google Docs

Categories

Mobile

App design

FOSMIS App Design

Case study

Currently, University of Ruhuna, Faculty of Science Management Information System (FOSMIS) operates through a web-based platform that provides students with access to essential academic services such as course registration, timetables, grades, announcements, and more. However, students often face usability challenges when accessing the system via mobile devices. The interface is not optimized for small screens, navigation feels clunky, and important features are often difficult to interact with on the go.

Recognizing these issues, I decided to design a dedicated mobile application that reimagines the existing FOSMIS experience with a student-first, mobile-first approach. This project aims to simplify access to academic tools, improve overall usability, and create an smooth experience that aligns with the daily digital habits of university students.


Current Design

Problem Statement

University students frequently access academic services on mobile, but the current MIS web system lacks mobile responsiveness, resulting in poor usability, navigation issues, and wasted time when completing basic tasks.

Objective

To design a user-friendly, mobile-first application that simplifies student interactions with the FOSMIS, ensuring quick access to essential academic features with a smooth and intuitive experience.

Target Users

University students (undergraduates & postgraduates) in the Faculty of Science

Research

By doing interviews and surveys with students and staff members, I was able to find out key problems they're facing with the current system.

  • Limited Accessibility

  • Inconvenient Updates and Notifications

  • Difficulty in Course Management

  • Communication Challenges

  • Reduced Engagement and Interactivity

Design Goals

  • Simplify core flows

  • Introduce a home dashboard with shortcuts to most-used features

  • Ensure accessibility, readability, and responsiveness on all screen sizes

  • Use simple typography and minimal UI to reduce learning curve

Key Features

  • Dashboard

  • Registration

  • Timetable

  • Notifications

  • Messages

Design Choices

  • Color Palette – Calm flat colors to maintain focus and red color to brand identity

  • Typography – Clear, legible fonts with emphasis on hierarchy

  • Navigation – Tab-based bottom navigation for quick switching between core features

  • Accessibility – High contrast, scalable fonts

UI Designs

Login Screen

Home Screen

Search Screen

Notifications Screen

Messages Screen

Next Steps

Integrate with university backend APIs

Pilot release with limited student group

Collect usage analytics for further refinement

Tools Used

Figma

Notion

Google Forms

Google Docs

Categories

Mobile

App design

FOSMIS App Design

Case study

Currently, University of Ruhuna, Faculty of Science Management Information System (FOSMIS) operates through a web-based platform that provides students with access to essential academic services such as course registration, timetables, grades, announcements, and more. However, students often face usability challenges when accessing the system via mobile devices. The interface is not optimized for small screens, navigation feels clunky, and important features are often difficult to interact with on the go.

Recognizing these issues, I decided to design a dedicated mobile application that reimagines the existing FOSMIS experience with a student-first, mobile-first approach. This project aims to simplify access to academic tools, improve overall usability, and create an smooth experience that aligns with the daily digital habits of university students.


Current Design

Problem Statement

University students frequently access academic services on mobile, but the current MIS web system lacks mobile responsiveness, resulting in poor usability, navigation issues, and wasted time when completing basic tasks.

Objective

To design a user-friendly, mobile-first application that simplifies student interactions with the FOSMIS, ensuring quick access to essential academic features with a smooth and intuitive experience.

Target Users

University students (undergraduates & postgraduates) in the Faculty of Science

Research

By doing interviews and surveys with students and staff members, I was able to find out key problems they're facing with the current system.

  • Limited Accessibility

  • Inconvenient Updates and Notifications

  • Difficulty in Course Management

  • Communication Challenges

  • Reduced Engagement and Interactivity

Design Goals

  • Simplify core flows

  • Introduce a home dashboard with shortcuts to most-used features

  • Ensure accessibility, readability, and responsiveness on all screen sizes

  • Use simple typography and minimal UI to reduce learning curve

Key Features

  • Dashboard

  • Registration

  • Timetable

  • Notifications

  • Messages

Design Choices

  • Color Palette – Calm flat colors to maintain focus and red color to brand identity

  • Typography – Clear, legible fonts with emphasis on hierarchy

  • Navigation – Tab-based bottom navigation for quick switching between core features

  • Accessibility – High contrast, scalable fonts

UI Designs

Login Screen

Home Screen

Search Screen

Notifications Screen

Messages Screen

Next Steps

Integrate with university backend APIs

Pilot release with limited student group

Collect usage analytics for further refinement

Tools Used

Figma

Notion

Google Forms

Google Docs

Categories

Mobile

App design